DANIEL@DANIELBROWNS.COM
Phone UK 020 7490 1608

Artist, Designer, Programmer. Not necessarily in that order.
See below for more information ( scroll down )

“ Daniel Brown's work changes the way we look at and engage with digital imagery. It is technically innovative and emotionally engaging, but also gives us an extraordinary amount of freedom in the way we experience it ”

Jonathan Ive.

Projects completed for :

The Londoner Hotel, Apple, Open Data Institute / Digital Catapult, Lexus ( for Kin+Carta ), William Gibson / Orion, Disegno, Denver Art Museum, Four Seasons Hotels, D'Arcy Thompson Museum, Selfridges & Co, Lady Gaga ( for Nick Knight ), Le Printemps Paris ( NK ), Mulberry, Royal Society for the Arts ( RSA ), Lovebytes, Kanye West, Victoria & Albert Museum ( V&A ), Nesta, Conran Architects / W Hotels, Park Hotels, Kin+Carta / Amaze, Design4Science / Wellcome Foundation, Nick Knight / SHOWstudio, BBC, Sony / PlayStation, Visionaire, onedotzero, Warp Records, Saatchi and Saatchi, IDEO / Vodafone, MTV, POP Magazine, Dazed and Confused, Hello Kitty / Sanrio, Private Commission.

Artist, designer, programmer*

*Not necessarily in that order
(1) Daniel Brown is a creative-technologist, working in the fields of generative and interactive design and art. With a background in programming and user experience design, Daniel combines this with traditional aesthetics-focused creative direction, creating apps, websites & installations for luxury brands and public and private artworks.
(2) Since 1999, Daniel has been chosen by Internet Business Magazine as one of the top 10 web designers; was one of Creative Review's 'Stars of the New Millennium'; and more recently featured in The Barbican’s touring Digital Revolutions exhibition (2014) and The New York Cooper Hewitt Design Triennial (2016). His work for Nick Knight can be seen on Apple's 'Thirty Years of Mac' documentary / commercials.
(3) He has been acknowledged as a pioneer in the new media field - his experimental works are now archived in the San Francisco Museum of Modern Art, Denver Art Museum and London's Victoria and Albert Museum. He was chosen as London Design Museum's Designer of the Year in 2004 and since then selected for The Observer's '80 people who will define the next 10 years', Design Week's Hottest 50 Designers and invited to Buckingham Palace to honour the contribution of design to the British economy and culture. He is featured in Debrett’s People of Today and an honorary member of The International Academy of Digital Arts and Sciences (IADAS).
(4) In a public role Daniel is a regular speaker, including giving a series of lectures at The Royal Society for the Arts on topics including: The use of design skills to empower the disabled; The role of mathematics & programming in design, art & education and Generative design, fashion and branding. In 2008 Daniel joined with his father - the artist Paul Brown - and established Brown & Son to promote their work in the crossover between art, science & technology since 1968.
(5) Currently, Daniel is Head of Interaction at SHOWstudio and works on independent commissions and niche projects though his own company.

Daniel@danielbrowns.com

Phone UK 020 7490 1608
Phone Intl +44 20 7490 1608

Photographs: Special thanks to Marius Watz, Tom Bland, Chris Potts, Ugutz Falzes, Matt Flynn, Dawn Danby.

Memories: Amy Winehouse

> 2021

Real-time 3D Memorial Experience.

A collaboration with the Loud Company for Universal Music. Users can submit a message and attach a star to this growing 3D sculpture of Amy.

Hayden's Place II

> 2021

Large Format Projection.

Private Commission for art collector based in Notting Hill, west London. Ever growing flowers are projected on the side of a three-storey high wall.

" Meanwhile, digital artist Daniel Brown's 'Software As Furniture' uses projectors and plasma screens to investigate the use of PC technology as wallpaper. His Flowers series 'On Growth and Form' - regenerative floral imagery merging maths and design - will set the benchmark for how the walls of our homes could be forever changing as technology allows all surfaces to have a visual function. "

Tom Greatrex, The Independent, '50 great ideas for the 21st century'

Resonance Hotel

> 2021

Interactive flatscreen installation.

Butterflies appear as guests walk past a large flatscreen situated in the lobby of this luxury Hilton hotel.

Aberdeen Alt-W

> 2021

Temporary generative video wall animation.

A flowers commission for my series 'On Growth and Form' displayed at the entrance of Aberdeen's Music Hall venue as part of the Alt-W initiative.

The Londoner

> 2021

Large Format Print

Flowers commission for the newly opened super-luxury Londoner Hotel on the prestigeous Leicester Square. The building is remarkable - featuring nearly as many floors underground as above ground.

Intelligent Artefacts / Travelling By Numbers

> 2018

Artificial Intelligence art + design.

A personal study using artificial intelligence (generative adversarial networks) to generate abstract science fiction landscapes, objects and bodies.

Generative, AI, GAN, Machine Learning

Lexus: Takumi Cats

> 2019

Online Game

A fun 3D-Origami game experience to test the users' folding skills against Lexus' master craftspeople. Idea / design by Lexus / Amaze / Kin + Carta, 3D programming by me.

Awarded FWA OF THE DAY

CSS3D, Gaming, Interactive

Lexus: Real-time Research

> 2017

Realtime 3D Experience

As part of my consultancy with Kin + Carta, we were tasked with researching the current and near-future possibilities of real-time WebGL technology, including the creation of working demos.

Image: Real-time car simulation running in the web browser.

OpenGL / WebGL, Real-time, Interactive

Open Data Institute / Digital Catapult

> 2017

Permanent Video Wall

Commissioned by Hannah Redler for the exhibition 'Hybrid Landscapes' at the Digital Catapult Centre in London, this piece mixes a delicate floral aesthetic with an unashamedly harsh, glitch, look hinting at its digital, artificial nature.

This work can actually be seen from the piazza of The British Library, running on a large videowall on the top floors of the office block adjacent on Euston Road.

Generative, Flower, Real-time

Neuromancer / The Sprawl

> 2016

Book Cover Artworks

I have long been an admirer of the cyberpunk author William Gibson and his books have been a major influence. When he contacted me to ask if I would be interested in creating cover artworks for the republication of his classic early work I was utterly astonished.

Working with William was a pleasure - I was especially taken aback when he told me that my images of The Sprawl were the closest he'd seen to his original vision.

Book graphic design / typography by Sinem Erkas

On Amazon:
Neuromancer, Mona Lisa Overdrive, Count Zero, Burning Chrome

Generative, Fractal, Print, Architecture

Brown & Son

The Art That Makes Itself

Beginning in 2015 at Watermans gallery in London, Brown & Son are touring our show 'The Art That Makes Itself' at selected venues.

Travelling by Numbers

> 2014 - ongoing

Inspired by the commission for the Four Seasons Dubai, personal research into the parallels between Arab architecture and Mathematical geometry.

A virtual world created using advanced mathematics and computing, images are presented as 'postcards' of an imaginary universe and its culture.

“Brown makes his images using generative design software he wrote himself. It creates enormous, complex 3-D patterns that he searches until finding something interesting. The process makes him equal parts magician, explorer, and artist.”

Jenna Garrett, Wired

Generative, Fractal, Print

Amaze Visual Identity

> 2015 - 16

Working with the team at Amaze, I helped build their vision of a truly living, ever-changing company brand fed by data from sensors in their offices and online feeds.

The concept is extended throughout their corporate identity - for example no two business cards are the same - even for the same person.

Computer Arts magazine listed the identity second in their 'Biggest logo designs of 2015'.

Data Visualisation, WebGL, Social, Branding

Arabesque

Four Seasons Hotel, Dubai

> 2014

Creation of a unique flower species based on Arabic geometric principles, and set of large prints for hotel interior.

The images can be seen in the upper corridors.

Jumeirah Beach Road, Dubai

"In a similar vein, Daniel Brown's work is visually powerful and evocative. The generative framework is felt in the recursive fractal symmetries and the architectonic complexity of the image, but it is the sheer power of the art that captivates the viewer not necessarily its mode of production. With Brown's work, the familiar and foreign are also constantly oscillating in the mind of the viewer. While the 'how' will eventually arise, it's only after the viewer has been drawn deeply into the artist's aesthetic."

Grant Taylor

Secret Garden

> Various 2008 - 2015

Originally created in 2008, I recently updated this project using the latest 3D technology, allowing the piece to truly come alive for Denver Art Museum.

Flowers come to life and bloom as people move in front of the camera.

Camera, Interactive, Flowers, Mirror, Installation

On Growth And Form series

> 1999 - ongoing

Drawing on the 19th century tradition of cultivating and collecting personal and unique species of flowering plants, and with a nod to the futuristic notion of genetic engineering and artificial life, my custom flowers are available by commission.

My flowers are kept in the collections of museums, galleries, luxury brands and private customers worldwide.

'On Growth and Form' is titled in homage to the book of the same name written by D'arcy Thompson in 1917. In it, the scientist uses mathematics to investigate the shape of plants and animals and the relationships between different species.

"The harmony of the world is made manifest in Form and Number and the heart and soul and all the poetry of Natural Philosophy are embodied in the concept of mathematical beauty. "

Sir D'Arcy Wentworth Thompson.

Lane Crawford

> For Nick Knight 2013

HTML5 interactive game for Mobile, Tablet and PC

As part of Nick Knight's animated 3D advertising campaign for Chinese Department Store Lane Crawford, we created an interactive game on SHOWstudio allowing users to create their own version of the adverts.

HTML5, Tablet, Mobile, PC, Web

Amaze One

> 2012

Prototype social media data visualiser

As part of the Amaze One project, prototype designs for interactive data visualisation tools for social monitoring.

HTML5, PC, Web, Social Media

D'Arcy Thompson Zoology Museum

> 2013

Commissioned by the University of Dundee Museum Services for the D'Arcy Thompson Zoology Museum with grant funding from the Art Fund, flowers that use shapes and textures taken from and inspired by exhibits in the museum.

This is the first project to use my new real-time 3D (OpenGL/DirectX) flowers engine, code named Darwin.

Realtime GPU 3D, Generative

Le Printemps Department Store

> For Nick Knight 2012

For Paris couture fashion week, Nick Knight was asked to design the shop window displays for the famous Paris store.

He asked me to design six camera-input videowall interactives that allowed passersby to photo-montage images (submitted by members of the public on SHOWstudio.com) simply by moving their body.

Photography: Copyright Francis Peyrat, courtesy of Le Printemps

LED-Wall, Motion-input, Crowd-sourcing, Interactive, 3D-printing



Appliqué

> For Selfridges & Co, 2012

Multiscreen artwork commissioned by Ross Phillips for Selfridges Department Store, London.

Mathematically generated, never repeating fractal textile fabric adorns invisible shapes and spaces.

"Inspired by the heritage of the embroidery technique of appliqué, Brown’s work dynamically creates a mathematical geometric patchwork of textiles that are applied to billowing virtual fabric."

Real-time, OpenGL, Fractal, Generative, Videowall





Lady Gaga, Monster's Ball

> For Nick Knight 2011

Originally programmed in OpenGL / Obj-C, the 3D scan based interactive particle system was to be used as the main menu for an iPad project.

"I think now there's definitely a new medium, and it's not just coming from photographers, it's coming from musicians, it's coming from film-makers, from animators, people like Danny Brown who are writing programs"

Nick Knight

Particle system, 3D, OpenGL, iPad

Mulberry: Love Blossoms

> 2011

For Valentines 2011, Mulberry commissioned a selection of virtual generative flowers based on the fabric prints of the current fashion season, that users could send to their loved ones. Each flower sent was unique, and could be uploaded to Facebook and announced on Twitter.

Web, Social Media, Facebook / Twitter, Generative, Interactive, Fashion

Decode: Victoria & Albert Museum

> 2009 - 10

For the entrance-way to their first show of digital art, Decode, the V&A commissioned a three-story high generative flower work that was displayed in the main atrium. The flowers utilised textures generated by applying geometric rules to images from the V&A collection.

Realtime 3D, Projection, Generative

SHOWstudio: Naomi Campbell: Statuesque

> 2009

As part of the SHOWstudio: fashion revolution exhibition at Somerset house, Nick Knight designed a 22 foot high statue, constructed using a 3-D digital scan of Naomi Campbell.

Nick then asked me to write software to allow visitors to both the exhibition and the SHOWstudio website to be able to draw in real-time directly onto the statue using projection-mapped light.

This piece is featured in Apple's '30 Years of Mac' advertising campaign / documentary.

Projection-Mapping, 3D-printing, Installation, Web, Telepresence, Fashion, Crowd-sourcing

Tropic of Sunderland

> 2007

Large Format Projection.

A twist on my usual flowers work, this piece creates a never-repeating generative coral-like underwater world on the side of the Sunderland Aquatic Centre.

Projection, Installation, Generative

SHOWstudio: Dress Me Up

> 2005 / 2009

Website and shown as installation at Fashion Revolution, Somerset House, UK, 2009.

A photoshoot filmed in 360 degrees, for SHOWstudio I produced an interactive experience allowing the user to apply and remove clothing in 3D simply by 'painting' them on and off.

Fashion, Interactive, Web, Installation

SHOWstudio: Synaesthesia

> 2009

Website and shown as installation at The Death of Taste festival, Holland, and Fashion Revolution, Somerset House, UK.

A collaboration between Nick Knight (photography), Nick Ryan (audio), and myself (interactive/programming), this project is an interactive work aimed at investigating the phenomenon of synaesthesia - a condition where two or more senses become mixed. Originally an online experience, it has also been show in installation format at several galleries / exhibition spaces.

Interactive, Web, Installation, Audio, Fashion

Park Hotel, Delhi

> 2004

Large format Projection

Commissioned by Conran And Partners Architects.

A never-repeating generative waterfall forms around customers on the far wall of the aqua-themed lobby cafe.

Installation, Generative, Reactive, Projection

W Hotels / ING, Copthall Ave

> 2006

Video Wall Installation

Commissioned by Conran And Partners Architects.

Generative patterns produced on a multi-screen asymmetrical video wall.

Installation, Videowall, Generative

Software As Furniture
British Council

> 2005

Projection Mapped Installation.

Inspired by the idea of painting an entire living-space white and then projecting the colour, texture and designs back on - and with a nod to the future of screens, projectors and digital wallpaper, the installation features a projection-mapped table and bed with gently animated customisable surfaces.

Projection-Mapping, Installation, Generative

Ten Years of Dazed&Confused

Creative Software for Nick Knight

In order to rapidly-produce a 32 page fashion shoot, I created custom software allowing Nick to photomontage 10 years of Dazed&Confused imagery in real-time.

We then posted the software on SHOWstudio allowing the public to create their own mixes.

Image copyright Nick Knight

Vodafone / IDEO Cube

> 2003

For Vodafone's Lisbon Headquarters IDEO constructed this large LED video - cube. I was commissioned to create a simple video game that could be played by passers-by using their own mobile phone keypad as a joystick.

LED-wall, Gaming, Mobile, Interactive, Telepresence, Installation

Bloom

> 2007

A Flowers Construction Kit.

Commissioned by MagneticNorth for the BBC Climate Change website, the tool allowed their designers to quickly create unique generative flowers representing environmental factors to be offered as a reward to users who agreed to undertake environmental activities.

Awarded several Webby, BIMA and FWA Awards.

Information Visualisation, Generative, Interactive, Web

Private Residence

> 2005

Three-story large-format projection.

Generative flowers creep up the three story living space of this private residence originally designed by Anish Kapoor.

ICA / onedotzero Generative-X

> 2005

Curation of exhibition of cutting edge digital art for onedotzero, shown at the ICA.

Artists included: James Tindall, Casey Reas, Ben Fry, Marius Watz, Golan Levin, Paul Brown, James Paterson, Ed Burton, Zachary Lieberman, Daniel Brown.

Play-Create.com

> 2001 - ongoing

Online interactive public work.

Play - Create is a site where I post projects and work-in-progress that can be played and interacted with by the public.

Visit www.play-create.com

"Daniel Brown has been at the forefront of the multimedia scene seemingly since time immemorial. His commercial work at Nick Knight's ongoing fashion experiment showstudio.com and his new space, play-create.com abound with intelligent use of technology and neatly demonstrate his concern for creating immersive, genuinely intriguing and entertaining experiences (still too often a rarity in new media design)"

Idanda Magazine

3D-Mixer

> 1997

Interactive audio mixer

One of my first commercial projects, the 3D mixer allows the user to apply sounds to icons in 3D space. We produced several versions at Amaze, including three award-winning mixes for MTV's first European site.

Audio Aestivation

> 2006

Data Visualisation

These patterns are created by displaying audio frequency spectrum data in polar co-ordinates. Tracks, clockwise from top left: Aphex Twin, Boards of Canada, Radiohead, Boards of Canada.

Data Visualisation

The Third Place - Sony PlayStation

> 2001

Configurable interactive music visualiser created for launch of PlayStation II. Also used for live events at the time.

Interactive, Projection, Web App

Noodlebox

> 1997 / 98

Originally created in 1997, Noodlebox was an experimental web site that broke the mould of typical web experiences of the day. It went on to win many accolades, and is archived in the San Francisco Museum of Modern Art (SFMOMA)

Featured in the Forbes Magazine article, "Ten Websites That Changed The World"

Interactive, Web Site

Creative Futures / Stars of the New Millennium

> 1999

"Daniel's work was the first I'd seen created with a convincing "liquid dimension" within the browser. Most designers grasp how to design digital interfaces within 'X' and 'Y' coordinates - Danny figured out that the 'Z' dimension was a beautiful space waiting to be filled."

Brett Wickens

Interactive, Installation

Victoria & Albert Museum

> 150th Anniversary

Birthday card design

For the V&A's 150th celebration, the museum commissioned 150 birthday cards by leading designers. And me.

A break from my usual generative digital work, I chose to give my origami / card folding skills a dust-off.

Brown & Son: The Last Days of Digital

> 2016

Retro-inspired designs for set of cushions for our own ongoing Brown & Son exhibition use.

Fabric print

Public Engagements

> 1998 - ongoing

Over the years I'm honoured to have been involved in many public events, conferences and festivals.

Photographs include: London Design Museum's Designer of the Year Award, Meeting The Queen (photo shows my friend Simon Waterfall and his wonderful jacket - they didn't photograph me!), A visit to Downing Street, Speaking at onedotzero, Nick Roope at the Private View of Brown & Son's Art That Makes Itself, Workshops at The Royal Society, Web Wizards, Meeting Stephen Hawking.

"Design is an area where, if you look at the scale of international competitiveness, we're right at the top in every sector. With someone like Danny [Brown], he is internationally acclaimed. Even if people don't know his name, his pioneering work influences the images they see on their computer screens every day."

Alice Rawsthorn, London Design Museum